Zygon
Medium Monstrous Humanoid
(Shapechanger)
Hit Dice: 4d8+4 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +4 natural),
touch 11, flat-footed 14
Base Attack/Grapple: +4/+5
Attack: Slam +5 melee (1d6+1)
Full Attack: Slam +5 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Spells: Poison
Special Qualities: Change shape, immunity
to sleep and charm effects
Saves: Fort +4, Ref +5, Will +6
Abilities: Str 12, Dex 13, Con 12, Int 13,
Wis 14, Cha 13
Skills: Bluff +10*, Diplomacy +3, Disguise
+9* (+11 acting), Intimidate +3, Listen +6,
Sense Motive +6, Spot +6
Feats: Dodge, Great Fortitude
Change Shape (Su): A Zygon can assume the shape
of any large or Medium size creator. In humanoid form, the
doppelganger loses its natural attacks. A doppelganger can
remain in its humanoid form until it chooses to assume a new
one. A change in form cannot be dispelled, but a doppelganger
reverts to its natural form when killed. A true seeing spell or
ability reveals its natural form.
Spells: Poison (as Level: Clr 4, Drd 3)
Skills: A Zygon has a +4 racial bonus on Bluff and Disguise
checks. *When using its change shape ability, a Zygon
gets an additional +10 circumstance bonus on Disguise
checks.
.