the Silurians
Size/Type: | MediumHumanoid (Reptilian) |
---|---|
Hit Dice: | 2d8+2 (11 hp) |
Initiative: | +0 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 15 (+5 natural), or 17 (+5 natural, +2 heavy shield), touch 10, flat-footed 15 or 17 |
Base Attack/Grapple: | +1/+2 |
Attack: | Claw+2 melee (1d4+1) or club +2 melee (1d6+1) or javelin+1 ranged (1d6+1) |
Full Attack: | 2 claws+2 melee (1d4+1) and bite+0 melee (1d4); or club +2 melee (1d6+1) and bite+0 melee (1d4); or javelin+1 ranged (1d6+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Hold breath |
Saves: | Fort +1, Ref +3, Will +0 |
Abilities: | Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10 |
Skills: | Balance+4, Jump+5, Swim+2 |
Feats: | Multiattack |
Environment: | Temperate marshes |
Organization: | Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level) |
Challenge Rating: | 1 |
Treasure: | 50% coins; 50% goods; 50% items |
Alignment: | Usually neutral |
Advancement: | By character class |
Level Adjustment: | +1 |